


ZT: We’ve always loved Nuketown’s ability to have high engagement and chaos in such a small place - it’s still a favorite MP map - and the Zombies version was fun because we were able to start building our narrative on such an iconic map.ĪGB: Following that question, was that the reason why Nuketown became the setting of Alpha Omega? Or does its in-game significance also play a role into coming back? We remember those first ‘baby steps’ - the meetings about how to introduce a narrative element with the intro video…? Even though Zombies has grown so much that it now has these huge – epic – cinematic intros, we honestly thought and stressed more about that Nacht intro than anyone will ever know….ĪGB: What has Nuketown meant to the Treyarch Zombies team, ever since its debut in Multiplayer in the original Black Ops? Zombies Team (ZT): We don’t think any of us could have imagined what it would turn into. Activision Games Blog (AGB): As a team with some of Treyarch's most veteran writers, how have you felt the Zombies franchise has grown from being a secret game mode in Call of Duty®: World at War to today? Did you ever imagine back then that you and the team would be deep into hiding easter eggs and building these worlds?
